Serious games as a training tool for Primary Care
DOI:
https://doi.org/10.59681/2175-4411.v16.iEspecial.2024.1265Keywords:
Serious Games, Continuing Education, Primary Health CareAbstract
Introduction: Serious games are understood as immersive abstract worlds that provide learning. When a person performs a concrete action to play, they perform simulations, where it is possible to construct, investigate and interrogate hypothetical situations, allowing learning and thinking experiences to be obtained. Objective: to investigate the use of Serious Games in the training of Primary Health Care professionals. Method: From an integrative review, using the descriptors (“Serious Games” OR “Serious Games”) AND (“Health” OR “Saúde” ) in PubMed and Scopus, 131 articles were found; 34 suited the theme. Results: Serious Games offer Primary Health Care professionals an option for qualification and engagement in the collection and recording of health information. Conclusion: Aligned with the Digital Health Strategy for Brazil – 2020/2028, this tool can be used in the training and training of human resources.
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