Gamification evaluation for physical activity software for the elderly
DOI:
https://doi.org/10.59681/2175-4411.v16.iEspecial.2024.1358Keywords:
Aged, Exercise, GamificationAbstract
Considering a sedentary lifestyle as one of the main factors of death in the elderly, gamification appears as a tool to encourage the practice of physical activities for this population. Objective: this study proposes heuristics and an instrument capable of evaluating gamification in software for the purpose of engaging elderly users in carrying out physical activities. Method: the exploratory field study method was adopted. Results: a protocol was created based on heuristics scattered throughout the literature. Conclusion: the designed artifacts are replicable within similar software development contexts.
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