Evaluación de gamificación para software de actividad física para mayores
DOI:
https://doi.org/10.59681/2175-4411.v16.iEspecial.2024.1358Palabras clave:
Anciano, Ejercicio Físico, GamificaciónResumen
Considerando el sedentarismo como uno de los principales factores de muerte en personas mayores, la gamificación aparece como una herramienta para incentivar la práctica de actividades físicas en esta población. Objetivo: este estudio propone heurísticas y un instrumento capaz de evaluar la gamificación en software con el objetivo de involucrar a usuarios mayores en la realización de actividades físicas. Método: se adoptó el método de estudio de campo exploratorio. Resultados: se creó un protocolo basado en heurísticas diseminadas por la literatura. Conclusión: los artefactos diseñados son replicables en contextos de desarrollo de software similares.
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