Gaming with wearable technology to stimulate foot health – usability assessment

Authors

  • Gilda Aparecida de Assis Universidade Federal de Ouro Preto
  • João Guilherme Mendanha Alves Universidade Federal de Ouro Preto
  • Ana Grasielle Dionísio Correa Universidade Presbiteriana Mackenzie
  • Bruno da Silva Rodrigues Universidade Presbiteriana Mackenzie

DOI:

https://doi.org/10.59681/2175-4411.v16.iEspecial.2024.1252

Keywords:

Lower Extremity, Wearable Electronic Devices, Computer Games

Abstract

Objective: To evaluate the usability of digital games controlled by sensors attached to a sandal and analyze the relevant aspects for their use in recovering and maintaining the participants' level of physical activity. Method: A study of the main exercises for foot rehabilitation was carried out and two games controlled by the sandal were developed for dorsiflexion and plantar flexion exercises. The tests were carried out with 20 participants. Results: Analysis of game 1 log files showed a difference in the expected signals for dorsiflexion. Foot video analysis showed that foot rest was classified as dorsiflexion in the game. Conclusion: Games controlled by wearables are a promising strategy for therapeutic use of the lower limb and can be useful for therapists, promoting the acquisition of knowledge about the execution of exercises by patients.

Author Biographies

Gilda Aparecida de Assis, Universidade Federal de Ouro Preto

Professora Adjunta, Universidade Federal de Ouro Preto, Departamento de Computação e Sistemas, João Monlevade (MG), Brasil

João Guilherme Mendanha Alves, Universidade Federal de Ouro Preto

Graduando, Sistemas de Informação, Universidade Federal de Ouro Preto, João Monlevade (MG), Brasil.

Ana Grasielle Dionísio Correa, Universidade Presbiteriana Mackenzie

Docente, Universidade Presbiteriana Mackenzie, Faculdade de Computação e Informática, São Paulo (SP), Brasil.

Bruno da Silva Rodrigues, Universidade Presbiteriana Mackenzie

Docente, Universidade Presbiteriana Mackenzie, Faculdade de Computação e Informática, São Paulo (SP), Brasil.

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Published

2024-10-30

How to Cite

de Assis, G. A., Alves, J. G. M., Correa, A. G. D., & Rodrigues, B. da S. (2024). Gaming with wearable technology to stimulate foot health – usability assessment. Journal of Health Informatics, 16(Especial). https://doi.org/10.59681/2175-4411.v16.iEspecial.2024.1252

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