Development of a Serious Game for children with hemophilia

Autores/as

  • Roberta Mayumi Matsunaga Faculdade de Tecnologia Universidade Estadual de Campinas - UNICAMP, Limeira (SP), Brazil.
  • Regina Lúcia de Oliveira Moraes Faculdade de Tecnologia Universidade Estadual de Campinas - UNICAMP, Limeira (SP), Brazil.
  • Marcos Augusto Francisco Borges Faculdade de Tecnologia Universidade Estadual de Campinas - UNICAMP, Limeira (SP), Brazil.
  • Márcia Aparecica Piccolotto Matta IHTC Cláudio L.P. Corrêa, INCT do Sangue Hemocentro Universidade Estadual de Campinas - UNICAMP, Campinas (SP), Brazil.
  • Margareth Castro Ozelo IHTC Cláudio L.P. Corrêa, INCT do Sangue Hemocentro Universidade Estadual de Campinas - UNICAMP, Campinas (SP), Brazil.

Palabras clave:

Hemophilia, Video Games, User-computer interface

Resumen

This work describes the development process of the interface of an educational game that is aimed at children with hemophilia. The development and evaluation process   used the dynamic Braindraw, Participatory Heuristic Evaluation and Beta Test and involved the end users of the game: children with hemophilia. The hypothesis is that children learn more about the disease through the game, which motivates them in an interactive practice. The experiments performed confirmed that the children with hemophilia learned more about the disease with the game.

Publicado

2014-11-01

Cómo citar

Matsunaga, R. M., Moraes, R. L. de O., Borges, M. A. F., Matta, M. A. P., & Ozelo, M. C. (2014). Development of a Serious Game for children with hemophilia. Journal of Health Informatics, 6. Recuperado a partir de https://jhi.sbis.org.br/index.php/jhi-sbis/article/view/371

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