Games and simulators for digital training in life support
DOI:
https://doi.org/10.59681/2175-4411.v18.2026.1415Keywords:
Computer Games, Education, medical, Life support careAbstract
Objectives: To identify serious games and simulators for learning assessment in digital life support training (ACLS and BLS), exploring their reliability, usability, satisfaction, performance feedback, and medical students' interest. Methods: A scoping review and survey with medical students, following guidelines from the Joanna Briggs Institute and PRISMA–ScR. Results: Ten studies were analyzed, highlighting the reliability and usability of the tools, though gaps were found in validation and satisfaction assessment. Conclusion: The availability and dissemination of these tools are limited, with underexplored technological resources and insufficient validation and support materials, indicating the need for further research.
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Copyright (c) 2026 Liliane Machado, Elvis Silva de Souza, Lucas David Maia Matias, Glaudir Donato, Leonardo Torreão Bezerra Cavalcanti , Marcelo Dantas Tavares de Melo, Ricardo de Sousa Soares

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