Games and simulators for digital training in life support

Authors

DOI:

https://doi.org/10.59681/2175-4411.v18.2026.1415

Keywords:

Computer Games, Education, medical, Life support care

Abstract

Objectives: To identify serious games and simulators for learning assessment in digital life support training (ACLS and BLS), exploring their reliability, usability, satisfaction, performance feedback, and medical students' interest. Methods: A scoping review and survey with medical students, following guidelines from the Joanna Briggs Institute and PRISMA–ScR. Results: Ten studies were analyzed, highlighting the reliability and usability of the tools, though gaps were found in validation and satisfaction assessment. Conclusion: The availability and dissemination of these tools are limited, with underexplored technological resources and insufficient validation and support materials, indicating the need for further research.

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Author Biography

Liliane Machado, Universidade Federal da Paraíba

Docente

References

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Published

2026-01-21

How to Cite

Machado, L., Silva de Souza, E., David Maia Matias, L., Donato, G., Torreão Bezerra Cavalcanti , L., Dantas Tavares de Melo, M., & de Sousa Soares, R. (2026). Games and simulators for digital training in life support. Journal of Health Informatics, 18(1), 1415. https://doi.org/10.59681/2175-4411.v18.2026.1415

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Section

Review

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